Ways to suppress/reduce flickering in mental ray render
1. using raytrace shadow + GI + FG
Light Attribute - increase shadow rays of ray trace shadow
Render Settings > Final Gathering > Final Gather Tracing :
Final Gather Mode = Optimize for Animations
set Max/Min Radius
2. using raytrace shadow + GI + Occlusion
?
3. using mental ray shadow map + GI + FG
Light Attribute > Shadows - check using mental ray shadow map
set Resolution/Sample/Softness as you like
4. using IBL (Image Based Lighting) without photon emission(?)