- add a little blur node on cg
- grain node with footage on cg
- edgeBlur node for sharp alpha channel
or edgeDetect node and blur node
- lenseDistortion node on cg
- mitionBlur node on cg
Saturday, June 30, 2012
compositing cg with live footage Nuke
make seperate render per light Maya and Nuke
make a duplicate of master layer for each light.
enable one light for each layer.
render them
import them into Nuke.
merge them with "plus" setting.
Wednesday, June 27, 2012
create multichannel exr file
ShuffleCopy node
- input 2 is original channels and inout 1 is additional channels
- create new channel layers (rgb)
for indirect, reflection, reflaction and other passes and hook them up with rgb input1.
Write node
- render out openEXR file.
manipulating channel(s) Nuke
Shuffle node
- shuffle channels within one input.
ShuffleCopy node
- copy channels from input 1 and add them or replace channels of input 1&2.
Copy node
- copy channel of input 1 to channel of input 2.
ChannelMerge node
- add, instersect, subtract channels from input 1&2.
Add node
- add non-existent channel of input 1 to input 2.
Remove node
- remove channel from input.
Tuesday, June 26, 2012
better motion blur
1. ScanlineRender node
- Shader tab
- check outputVector
2. plug into vectorBlur node
instead of raising ScanlineRender > MultiSamples > samples
python before & after render control
1. Write node
- enter python code in python tab> before/after render
Autocrop to reduce resolution Nuke
1. insert curvetool
- select curve type > autocrop
- click GO!!
2. insert Crop node
- link Crop > box to autocropdata of CurveTool node
Monday, June 25, 2012
Maya and Nuke Camera Projection Process
Compositing Integration check list
1. Context
2. Tracking (make it perfect!!)
3. Color
- Light (lighting and shadowing)
- Depth & Atmosphere
- Contextual
4. Sharpness
- Focal (f. plane & dof)
- Motion (blur, manually if possible)
- Contextual
from fxphd,
"Nuke and Digital Environment"