Me-kipedia

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      • compositing cg with live footage Nuke
      • make seperate render per light Maya and Nuke
      • create multichannel exr file
      • manipulating channel(s) Nuke
      • better motion blur
      • python before & after render control
      • Autocrop to reduce resolution Nuke
      • Maya and Nuke Camera Projection Process
      • Compositing Integration check list
    • ►  March (2)

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Tuesday, June 26, 2012

better motion blur

1. ScanlineRender node
    - Shader tab
    - check outputVector
2. plug into vectorBlur node

instead of raising ScanlineRender > MultiSamples > samples

Posted by Me-kipedia at 11:33 AM

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