Me-kipedia

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  • ▼  2012 (44)
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    • ▼  July (25)
      • multiple objs in one clone obj, C4D
      • restriction tag, C4D
      • type of Effectors, C4D
      • How to arrange effectors, C4D
      • Effector can affect ... , C4D
      • Step effecter, C4D
      • fracture and connect object, C4D
      • formula effecter, C4D
      • display info at each point, C4D
      • cloth, C4D
      • set Selection, C4D
      • GI Portal to create light comming through transpar...
      • create Fresnel reflection, C4D
      • torso rig, Maya
      • How to add a new joint between joints.
      • Rigging legs, Maya
      • Object ID for seperate particular obj - C4D
      • Light Linking - C4D
      • Primal Visibility - C4D
      • Studio Lighting - C4D
      • Caustics C4D
      • blue/green screen key Nuke
      • different face expressions for blend shape Maya
      • face replacement, Nuke
      • create reflection map in Nuke.
    • ►  June (9)
    • ►  March (2)

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Monday, July 2, 2012

create reflection map in Nuke.

- add environmental light to a scene with the object.
- add a new scene and locate a new camera where the object is.
- connect the scene to the scanlinRenderer and set the projection type to sphere.
- connect the scanlineRenderer to map input of the environmental light.
- composite the object with reflection over the same object with diffusion.

Posted by Me-kipedia at 7:21 PM

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