1. transform initial value per clone based on parameters.
Each takes init value from...
- Shader effector
texture's gray scale
- Formula fxtor
formula valu
- Random fxtor
randomized value
- Sound fxtor
sound level of various freq.
- Step fxtor
consecutive init value from 0 to 1 is assigned to each clone. first clone get zero transform, and the last clone get full transf. value and others in between are interpolated.
- Time fxtor
steadily increasing value in the course of an animation.
init value will be multiplied by parameter values, strength, min/max and fall off.
2. use a spline or other animated obj.
- Inheritance fxtor
assume the position or animation of a reference obj and pass it to another.
- Delay fxtor
affect every clone obj's pos, size, rotation simulaniously with a temporal delay.
- Spline obj
arrange clone on a spline.
- Target fxtor
face clones towards a target.
- Group fxtor
group effectors into one effector.
3. new addition
- plain fxtor
manipulate only fall-off or Clone selection of Clone obj.
- Volume fxtor
affect clones lie within spatial polygonal obj's volume.
- COOFFEE / Python fxtor
script to control effects.
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